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Thomas Hyde
Senior Technical Artist
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Procedural Art
Python
Games / Experiences
VFX
Environments
Rigging
Shaders
Ascendant
MAVRIX - MTB
WIP - Website Design
Hair Shader - Ascendant
MAVRIX
MAVRIX - Procedural River
Earthtree - Ascendant
MVP Names - Ascendant
Glass Shader
Interactive Fresnel Shader and VFX- Ascendant
CLEARLY NOT ZOMBIES
Volumetric Tornado
Volumetric PowerUP FX
Cube VFX Dissolve
Smoke Portal
Cobwebs
Creature and Facial Rig
Hivernation - A Bee City Builder - WIP
UE4 Dissolve Shader
Procedural Trees, Rocks and Snowflakes
UE4 Hologram
Procedural Snow Shader - Unity
Procedural Terrain
Procedural Terrain
Hand tracking vehicle movement- point collection activity
Procedural Rigging (Python) - WIP
Script - Translation and Rotation collector
Easy Hypershade - Material Organiser - Python
TIC-TAC-TOE (Python)
Houdini River Flow Map
Portals within UE4
Theatre Room - Material Practice
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